Skills for Designing in Different Media
From DesignWiki
Contents |
Foundational
- Visual Literacy —
- Research Skills —
- Critical Analysis Skills —
- Technical Skills —
Advanced
- Simulation
- the ability to interpret and construct dynamic models of real-world processes
- Appropriation
- the ability to meaningfully sample and remix media content
- Multitasking
- the ability to scan one’s environment and shift focus as needed to salient details.
- Distributed Cognition
- the ability to interact meaningfully with tools that expand mental capacities
- Collective Intelligence
- the ability to pool knowledge and compare notes with others toward a common goal
- Judgment
- the ability to evaluate the reliability and credibility of different information sources
- Transmedia Navigation
- the ability to follow the flow of stories and information across multiple modalities
- Networking
- the ability to search for, synthesize, and disseminate information
- Negotiation
- the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms.
advanced list from Henry Jenkins, Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, 2007
compare and contrast interaction design with traditional
Key Similarities
- both use similar formal language
- typography
- use of imagery
- foundations-based vocabulary
- both are concerned with semantic uses of graphic language
- hierarchy
- balance
- contrast
- alignment
- repetition
- metaphor, symbolism
Key Differences
The interaction designer is concerned with:
- use of polymorphous narrativity
- consideration of channel context
- consideration of the experiential domain
- a visual design that communicates both syntactic and semantic information
- graphics represent opportunity for user to have effect upon the system, provide affordances
types of skills for different design activities
| Traditional Designer | Time-based Designer | Interaction Designer | |
| primary artifacts | poster | book, movie | software, signage system |
| communication goal | change opinion | tell story | facilitate action, not opinion |
| key strategy | rhetoric | narrativity | affordances, feedback |
| visual vocabulary | semantic | semantic | syntactic |
| viewer’s way of seeing | simultaneous gestalt | experienced over time | analytic, sequential |
| viewer’s mode | see <-> read | sr>sr>sr>sr>sr>sr | call and response |
| communication model | Shannon-Weaver | Shannon-Weaver | polymorphous feedback |
| key aesthetic practice | type and image | montage | standardized visual vocabulary |
files
Current chart of the organization of course prerequisites in Comm Design. Image:Prereqs.pdf
