Skills for Designing in Different Media

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Contents

Foundational

Visual Literacy —
Research Skills —
Critical Analysis Skills —
Technical Skills —

Advanced

Simulation
the ability to interpret and construct dynamic models of real-world processes
Appropriation
the ability to meaningfully sample and remix media content
Multitasking
the ability to scan one’s environment and shift focus as needed to salient details.
Distributed Cognition
the ability to interact meaningfully with tools that expand mental capacities
Collective Intelligence
the ability to pool knowledge and compare notes with others toward a common goal
Judgment
the ability to evaluate the reliability and credibility of different information sources
Transmedia Navigation
the ability to follow the flow of stories and information across multiple modalities
Networking
the ability to search for, synthesize, and disseminate information
Negotiation
the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms.

advanced list from Henry Jenkins, Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, 2007

compare and contrast interaction design with traditional

Key Similarities

  • both use similar formal language
  • typography
  • use of imagery
  • foundations-based vocabulary
  • both are concerned with semantic uses of graphic language
    • hierarchy
    • balance
    • contrast
    • alignment
    • repetition
    • metaphor, symbolism

Key Differences

The interaction designer is concerned with:

  • use of polymorphous narrativity
  • consideration of channel context
  • consideration of the experiential domain
  • a visual design that communicates both syntactic and semantic information
  • graphics represent opportunity for user to have effect upon the system, provide affordances

types of skills for different design activities

Traditional Designer Time-based Designer Interaction Designer
primary artifacts poster book, movie software, signage system
communication goal change opinion tell story facilitate action, not opinion
key strategy rhetoric narrativity affordances, feedback
visual vocabulary semantic semantic syntactic
viewer’s way of seeing simultaneous gestalt experienced over time analytic, sequential
viewer’s mode see <-> read sr>sr>sr>sr>sr>sr call and response
communication model Shannon-Weaver Shannon-Weaver polymorphous feedback
key aesthetic practice type and image montage standardized visual vocabulary

files

Current chart of the organization of course prerequisites in Comm Design. Image:Prereqs.pdf

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